Core Ranger Spell List

This ranger spell list does not include optional spells available from Tasha's Cauldron of Everything or spells from the Unearthed Arcana playtests. For the complete ranger list, see Ranger Spell List

Spell Name | School | Casting Time | Range | Duration | Components
--- | --- | --- | --- | --- | ---
Absorb Elements | Abjuration | 1 Reaction | Self | 1 round | S
Alarm | Abjuration | 1 Minute R | 30 feet | 8 Hours | V, S, M
Animal Friendship | Enchantment | 1 Action | 30 feet | 24 hours | V, S, M
Beast Bond | Divination | 1 Action | Touch | Concentration, up to 1 minute | V, S, M
Cure Wounds | Evocation | 1 Action | Touch | Instantaneous | V, S
Detect Magic | Divination | 1 Action R | Self | Concentration, up to 10 minutes | V, S
Detect Poison and Disease | Divination | 1 Action R | Self | Concentration, up to 10 minutes | V, S, M
Ensnaring Strike | Conjuration | 1 Bonus Action | Self | Concentration, up to 1 minute | V
Fog Cloud | Conjuration | 1 Action | 120 feet | Concentration, up to 1 hour | V, S
Goodberry | Transmutation | 1 Action | Touch | Instantaneous | V, S, M
Hail of Thorns | Conjuration | 1 Bonus Action | Self | Concentration, up to 1 minute | V
Hunter's Mark | Divination | 1 Bonus Action | 90 feet | Concentration, up to 1 hour | V
Jump | Transmutation | 1 Action | Touch | 1 minute | V, S, M
Longstrider | Transmutation | 1 Action | Touch | 1 hour | V, S, M
Snare | Abjuration | 1 Minute | Touch | Until dispelled or triggered | V, S, M
Speak with Animals | Divination | 1 Action R | Self | 10 minutes | V, S
Zephyr Strike | Transmutation | 1 Bonus Action | Self | Concentration, up to 1 minute | V

Spell Name | School | Casting Time | Range | Duration | Components
--- | --- | --- | --- | --- | ---
Air Bubble | Conjuration | 1 Action | 60 Feet | 24 hours | S
Animal Messenger | Enchantment | 1 Action R | 30 Feet | 24 hours | V, S, M
Barkskin | Transmutation | 1 Action | Touch | Concentration, up to 1 hour | V, S, M
Beast Sense | Divination | 1 Action R | Touch | Concentration, up to 1 hour | S
Cordon of Arrows | Transmutation | 1 Action | 5 feet | 8 hours | V, S, M
Darkvision | Transmutation | 1 Action | Touch | 8 hours | V, S, M
Find Traps | Divination | 1 Action | 120 feet | Instantaneous | V, S
Healing Spirit | Conjuration | 1 Bonus Action | 60 feet | Concentration, up to 1 minute | V, S
Lesser Restoration | Abjuration | 1 Action | Touch | Instantaneous | V, S
Locate Animals or Plants | Divination | 1 Action R | Self | Instantaneous | V, S, M
Locate Object | Divination | 1 Action | Self | Concentration, up to 10 minutes | V, S, M
Pass Without Trace | Abjuration | 1 Action | Self | Concentration, up to 1 hour | V, S, M
Protection from Poison | Abjuration | 1 Action | Touch | 1 hour | V, S
Silence | Illusion | 1 Action R | 120 feet | Concentration, up to 10 minutes | V, S
Spike Growth | Transmutation | 1 Action | 150 feet | Concentration, up to 10 minutes | V, S, M

Spell Name | School | Casting Time | Range | Duration | Components
--- | --- | --- | --- | --- | ---
Ashardalon's Stride | Transmutation | 1 Bonus Action | Self | Concentration, up to 1 minute | V,S
Conjure Animals | Conjuration | 1 Action | 60 feet | Concentration, up to 1 hour | V, S
Conjure Barrage | Conjuration | 1 Action | Self (60-foot cone) | Instantaneous | V, S, M
Daylight | Evocation | 1 Action | 60 feet | 1 hour | V, S
Flame Arrows | Transmutation | 1 Action | Touch | Concentration, up to 1 hour | V, S
Lightning Arrow | Transmutation | 1 Bonus Action | Self | Concentration, up to 1 minute | V, S
Nondetection | Abjuration | 1 Action | Touch | 8 hours | V, S, M
Plant Growth | Transmutation | 1 Action or 8 Hours | 150 feet | Instantaneous | V, S
Protection from Energy | Abjuration | 1 Action | Touch | Concentration, up to 1 hour | V, S
Speak with Plants | Transmutation | 1 Action | Self (30-foot radius) | 10 minutes | V, S
Water Breathing | Transmutation | 1 Action R | 30 feet | 24 hours | V, S, M
Water Walk | Transmutation | 1 Action R | 30 feet | 1 hour | V, S, M
Wind Wall | Evocation | 1 Action | 120 feet | Concentration, up to 1 minute | V, S, M

Spell Name | School | Casting Time | Range | Duration | Components
--- | --- | --- | --- | --- | ---
Conjure Woodland Beings | Conjuration | 1 Action | 60 feet | Concentration, up to 1 hour | V, S, M
Freedom of Movement | Abjuration | 1 Action | Touch | 1 hour | V, S, M
Grasping Vine | Conjuration | 1 Bonus Action | 30 feet | Concentration, up to 1 minute | V, S
Guardian of Nature | Transmutation | 1 Bonus Action | Self | Concentration, up to 1 minute | V
Locate Creature | Divination | 1 Action | Self | Concentration, up to 1 hour | V, S, M
Stoneskin | Abjuration | 1 Action | Touch | Concentration, up to 1 hour | V, S, M

Spell Name | School | Casting Time | Range | Duration | Components
--- | --- | --- | --- | --- | ---
Commune with Nature | Divination | 1 Minute R | Self | Instantaneous | V, S
Conjure Volley | Conjuration | 1 Action | 150 feet | Instantaneous | V, S, M
Steel Wind Strike | Conjuration | 1 Action | 30 feet | Instantaneous | S, M
Swift Quiver | Transmutation | 1 Bonus Action | Touch | Concentration, up to 1 minute | V, S, M
Tree Stride | Conjuration | 1 Action | Self | Concentration, up to 1 minute | V, S
Wrath Of Nature | Evocation | 1 Action | 120 feet | Concentration, up to 1 minute | V, S

R - Ritual Spell

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