Armor

## Light Armor

Name | Armor Class (AC) | Strength | Stealth | Weight | Cost
--- | --- | --- | --- | --- | ---
Padded | 11 + Dex modifier | - | Disadvantage | 8 lb. | 5 gp
Leather | 11 + Dex modifier | - | - | 10 lb. | 10 gp
Studded Leather | 12 + Dex Modifier | - | - | 13 lb. | 45 gp

## Medium Armor

Name | Armor Class (AC) | Strength | Stealth | Weight | Cost
--- | --- | --- | --- | --- | ---
Hide | 12 + Dex modifier (max 2) | - | - | 12 lb. | 10 gp
Chain Shirt | 13 + Dex modifier (max 2) | - | - | 20 lb. | 50 gp
Scale Mail | 14 + Dex modifier (max 2) | - | Disadvantage | 45 lb. | 50 gp
Spiked Armor | 14 + Dex modifier (max 2) | - | Disadvantage | 45 lb. | 75 gp
Breastplate | 14 + Dex modifier (max 2) | - | - | 20 lb. | 400 gp
Halfplate | 15 + Dex modifier (max 2) | - | Disadvantage | 40 lb. | 750 gp

## Heavy Armor

Name | Armor Class (AC) | Strength | Stealth | Weight | Cost
--- | --- | --- | --- | --- | ---
Ring Mail | 14 | - | Disadvantage | 40 lb. | 30 gp
Chain Mail | 16 | Str 13 | Disadvantage | 55 lb. | 75 gp
Splint | 17 | Str 15 | Disadvantage | 60 lb. | 200 gp
Plate | 18 | Str 15 | Disadvantage | 65 lb. | 1,500 gp

## Shield

Name | Armor Class (AC) | Strength | Stealth | Weight | Cost
--- | --- | --- | --- | --- | ---
Shield | +2 | - | - | 6 lb. | 10 gp

# Don/Doff Time

Category | Don | Doff
--- | --- | ---
Light Armor | 1 minute | 1 minute
Medium Armor | 5 minutes | 1 minute
Heavy Armor | 10 minutes | 5 minutes
Shield | 1 action | 1 action

# Proficiency

- Armor Proficiency: Anyone can put on a suit of armor or strap a Shield to an arm. Only those proficient in the armor’s use know how to wear it effectively, however. Your class gives you proficiency with certain types of armor. If you wear armor that you lack proficiency with, you have disadvantage on any ability check, saving throw, or Attack roll that involves Strength or Dexterity, and you can’t cast Spells.

- Strength Requirement: If the Armor table shows “Str 13” or “Str 15” in the Strength column for an armor type, the armor reduces the wearer’s speed by 10 feet unless the wearer has a Strength score equal to or higher than the listed score.

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