Dunamancy Spells

The esoteric powers developed and harnessed through the use of dunamis are still very much a rare and carefully guarded feature of the Kryn Dynasty in Wildemount. However, such arcana is hard to keep hidden, especially in times of war. Spies and defectors have long smuggled out the secrets of this obscure magical practice, and even now it slowly disseminates beyond Xhorhas.

Dunamancy spells are readily available to the Chonurgy and Graviturgy subclasses and should not be simply added to the full spell lists of other spellcasting classes. However, the Dungeon Master can consider allowing other spellcasting classes opportunities to learn a handful of dunamancy-themed spells as rewards. Perhaps the characters uncover a cache of magical contraband, among which is a couple of spell scrolls, or a traveling acolyte takes some downtime with a friendly cleric character and opens their mind to some of the stranger secrets of the universe, unlocking a spell or two. There are many unique ways to bring these spells into your game without requiring any specific dunamis-wielding subclasses to be present in the adventuring party.

Level | Spell Name | School | Casting Time | Range | Duration | Components
--- | --- | --- | --- | --- | --- | ---
8th | Dark Star | Evocation DG | 1 Action | 150 Feet | Concentration, up to 1 minute | V, S, M
2nd | Fortune's Favor | Divination D | 1 Minute | 60 feet | 1 hour | V, S, M
1st | Gift of Alacrity | Divination DC | 1 Minute | Touch | 8 hours | V, S
6th | Gravity Fissure | Evocation DG | 1 Action | Self (100-foot line) | Instantaneous | V, S, M
4th | Gravity Sinkhole | Evocation DG | 1 Action | 120 feet | Instantaneous | V, S, M
2nd | Immovable Object | Transmutation DG | 1 Action | Touch | 1 hour | V, S, M
1st | Magnify Gravity | Transmutation DG | 1 Action | 60 feet | 1 round | V, S
3rd | Pulse Wave | Evocation D | 1 Action | Self (30-foot cone) | Instantaneous | V, S
9th | Ravenous Void | Evocation DG | 1 Action | 1,000 feet | Concentration, up to 1 minute | V, S, M
8th | Reality Break | Conjuration DC | 1 Action | 60 feet | Concentration, up to 1 minute | V, S, M
Cantrip | Sapping Sting | Necromancy D | 1 Action | 30 feet | Instantaneous | V, S
5th | Temporal Shunt | Transmutation DC | 1 Reaction | 120 feet | 1 round | V, S
7th | Tether Essence | Necromancy D | 1 Action | 60 feet | Concentration, up to 1 hour | V, S, M
9th | Time Ravage | Necromancy DC | 1 Action | 90 feet | Instantaneous | V, S, M
2nd | Wristpocket | Conjuration D | 1 Action R | Self | Concentration, up to 1 hour | S

D - Dunamancy Spell
DG - Graviturgy Dunamancy Spell
DC - Chronurgy Dunamancy Spell

Click here to edit contents of this page.
Click here to toggle editing of individual sections of the page (if possible). Watch headings for an "edit" link when available.
Append content without editing the whole page source.
Check out how this page has evolved in the past.
If you want to discuss contents of this page - this is the easiest way to do it.
View and manage file attachments for this page.
A few useful tools to manage this Site.
See pages that link to and include this page.
Change the name (also URL address, possibly the category) of the page.
View wiki source for this page without editing.
View/set parent page (used for creating breadcrumbs and structured layout).
Notify administrators if there is objectionable content in this page.
Something does not work as expected? Find out what you can do.
General Wikidot.com documentation and help section.
Wikidot.com Terms of Service - what you can, what you should not etc.
Wikidot.com Privacy Policy.